After raiding a safe house, a group of detectives questions the sole survivor of the incident about his past and the others at the location with him launching him into stories about the participants.
The Good Stor(ies): El Vampiro-Stuck outside on daylight savings, a self-centered vampier unaware of the situation races against time and other distractions in the city to return to safety. This was a massively entertaining and hysterical segment. The goofiness and absurdity of the situations is matched by the physically intense situations that showcase how hilarious the whole thing is as the gags on display here prove to be clever, unique, and pulled off quite well. It's all due to his inherent stupidity that makes the situation endearing more than aggravating, and while the time limit he finds himself under disappears from the story to allow for some jokes it all comes together in the end to make this a highlight segment.
The Hammer of Zanzibar-Meeting up with an old flame, a man reveals that their past exploits have awakened a malicious being that has killed their friends and needs to be taken down before it's too late. This was an overall decent idea but doesn't have much else going for it. The central premise here has some fun times involving the mythical figures and their powers is a highly enjoyable storyline that has such an involved setup it's rushed through due to the unorthodox structure. This one really should've been a regular feature due to the kind of lore and backstory that's at play, especially since this one looks cheap and cheesy when it really shouldn't so it's got a lot to like even with some issues involved.
The Bad Stor(ies): Tambien Lo Vi-Trying to prepare for an upcoming tournament, a man finds his focus challenged by the supposedly haunted location he stays at to help him practice. For the most part, this was a pretty bland and uneventful start to this film. The core concept involving the inadvertent discovery of the gateway into another dimension and the resultant shocks that come about when encountering the spirits prove to be quite fun, but it takes way too long to get there as we're stuck with his interactions with his wife about the tournament or the pseudo-scientific nonsense about how the portal came to be which aren't all that interesting and make this feel far more dull and sluggish than it should've been.
Nahuales-Running away from an oppressive force, a man trying to carry out a clandestine operation for a shady figure to gain his freedom finds the supernatural entities he's from have caught up to him. This was a disappointing segment as it could've been a lot of fun. The inherent suspense of the situation involving the forces he's on the run from but won't show on screen gives this some intriguing work to start, and the exploits with the witch in the woods offer some gruesome visuals as this goes along. However, very little of this makes sense with the secretive nature of what's happening meaning nothing is spelled out and it's hard to know who's on what side or the point behind it which does lower this significantly.
The Traveler-After raiding a safe house, a group of detectives question the sole survivor of the incident about his past and the others at the location with him. This is an intriguing start but serves as a clunky means of bringing everything together. The story itself is fine enough and provides a lot of action at the end to wrap it up in an explosion of frenzied set pieces quite nicely, but on the whole, the varying tone that arises here due to the bizarre order of the segments that goes from serious to comedy and back again is rather odd. The whole interstitial segments setting up the story to be told are troubling as well with the awkward means of bringing up the next story, making this all quite awkward overall.
Rated R: Graphic Violence and Graphic Language.
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1 hr 52 min